Size: 546
Comment:
|
← Revision 9 as of 2008-11-15 14:00:50 ⇥
Size: 120
Comment: converted to 1.6 markup
|
Deletions are marked like this. | Additions are marked like this. |
Line 3: | Line 3: |
Write a simple network library which integrates with the pygame event queue. == Basic requirements: == * Seamless reconnection * Support TCP and UDP * use select based non blocking IO * network library is iterated manually (so we use our own event loops) == Potential API: == * connect(url, onConnection, onLostConnection) * send(conn, data) * recv(conn, num_bytes) * listen(url, onConnection, onLostConnection) * poll() == Things not to worry about: == * Object serialization |
This page has been moved to SummerOfCode/PythonLibraries/SimpleNetworkingForPygame |
Simple Networking For Pygame
This page has been moved to SummerOfCode/PythonLibraries/SimpleNetworkingForPygame