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Write a simple network library which integrates with the pygame event queue.

== Basic requirements: ==
 * Seamless reconnection
 * Support TCP and UDP
 * use select based non blocking IO
 * network library is iterated manually (so we use our own event loops)

== Potential API: ==
 * connect(url, onConnection, onLostConnection)
 * send(conn, data)
 * recv(conn, num_bytes)
 * listen(url, onConnection, onLostConnection)
 * poll()


== Things not to worry about: ==
 * Object serialization
This page has been moved to SummerOfCode/PythonLibraries/SimpleNetworkingForPygame

Simple Networking For Pygame

This page has been moved to SummerOfCode/PythonLibraries/SimpleNetworkingForPygame

SummerOfCode/SimpleNetworkingForPygame (last edited 2008-11-15 14:00:50 by localhost)

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