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 * '''Csound Routines''' - set of routines to manipulate and convert csound files
[https://sourceforge.net/project/showfiles.php?group_id=156455&package_id=202823 >]
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   * '''Csound Routines''' - set of routines to manipulate and convert csound files [https://sourceforge.net/project/showfiles.php?group_id=156455&package_id=202823 >]

Audio Players

  • cplay - a curses front-end for various audio players [http://mask.tf.hut.fi/~flu/hacks/cplay/ >]

  • Listen - Music management and playback for GNOME [http://listengnome.free.fr/ >]

  • Pytone - Pytone is a music jukebox written in Python with a curses based GUI. While providing advanced features like crossfading and multiple players, special emphasis is put on ease of use, turning PyTone into an ideal jukebox system for use at parties. [http://www.luga.de/pytone/ >]

  • Pymps - Pymps is the PYthon Music Playing System - a web based mp3/ogg jukebox. It's written in Python and utilises the PostgreSQL database. [http://www.anti-particle.com/pymps.shtml >]

  • Pymserv - PyMServ is a graphical client for mserv, a music server. It is written in python using pygtk and gconf to store prefs. [http://home.gna.org/pymserv/ >]

  • Quod Libet - Quod Libet is a GTK+-based audio player written in Python. It lets you make playlists based on regular expressions. It lets you display and edit any tags you want in the file. And it lets you do this for all the file formats it supports -- Ogg Vorbis, FLAC, MP3, Musepack, and MOD. [http://sacredchao.net/quodlibet/ >]

Audio (Visual) Programming Frameworks

  • Hypersonic - Hypersonic is for building and manipulating sound processing pipelines. It is designed for real-time control. It includes objects for oscillators, filters, file-io, soundcard and memory operations. [http://arrowtheory.com/software/hypersonic/index.html >]

  • mxdublin - mxdublin is an object oriented framework to generate events in pd and [http://www.cycling74.com/products/maxmsp.html max]. pd, short for [http://iem.kug.ac.at/pd/ Pure Data], a graphical Computer Music System written by [http://crca.ucsd.edu/~msp/ Miller S. Puckette]. mxdublin is a real time python user environment working within pd/max. It is designed to put logic into a sequence of events. Python has been chosen has the interface language to build and run sequencing objects. Has a prerequisites, the users needs to know a minimal of python and pd/max. [http://www.le-son666.com/software/mxdublin/ >]

  • Py/pyext - Python script objects is an object library providing a full integration of the python scripting language into the PD (and in the future Max/MSP) real-time system. With the py object you can load python modules and execute the functions therein. With pyext you can use python classes to represent full-featured pd/Max message objects. Multithreading (detached methods) is supported for both objects. You can send messages to named objects or receive (with pyext) with python methods. [http://grrrr.org/ext/py/ >]

  • PySndObj - The Sound Object Library is an object-oriented audio processing library. It provides objects for synthesis and processing of sound that can be used to build applications for computer-generated music. The core code, including soundfile and text input/output, is fully portable across several platforms. Platform-specific code includes realtime audio IO and MIDI input support for Linux (OSS,ALSA and Jack), Windows (MME and ASIO), MacOS X (CoreAudio, but no MIDI at moment), Silicon Graphics (Irix) machines and any Open Sound System-supported UNIX. The SndObj library also exists as python module, aka PySndObj. The programming principles for Python SndObj programming are similar to the ones used in C++. It is also possible to use the python interpreter for on-the-fly synthesis programming. [http://sndobj.sourceforge.net/ >]

  • pySonic - pySonic is a Python wrapper around the high performance, cross platform [http://www.fmod.org/ FMOD sound library]. You get all the benefits of the FMOD library, but in a Pythonic, object oriented package. [http://pysonic.sourceforge.net/ >]

  • Loris - Loris is an Open Source C++ class library implementing analysis, manipulation, and synthesis of digitized sounds using the Reassigned Bandwidth-Enhanced Additive Sound Model. Loris supports modified resynthesis and manipulations of the model data, such as time- and frequency-scale modification and sound morphing. Loris includes support and wrapper code for building extension modules for various scripting languages (Python, Tcl, Perl). [http://www.cerlsoundgroup.org/Loris/ >]

  • OpenExposition - OpenExposition is a library aimed at automatic generation of user interfaces. The programmer only needs to specify what parts of the application need to be exposed to the user, and OpenExposition does the rest. At present, OpenExposition allows access to variables (either directly or through a pair of set/get methods), and class methods. It can construct the user interface graphically (using either the multi-platform FLTK library or Cocoa on Mac OS X), programatically (through Python), aurally (using the speech synthesis and recognition capabilities on Mac OS X), and by building MAX/MSP externals that can then be used in MAX/MSP. [http://randomaxis.info/research/openexposition/index.html >]

  • Pyper - Pyper is a musical development environment. It allows you to write Python scripts that generates music in real-time. Pyper uses QuickTime Musical Instruments for synthesis. [http://www.stanford.edu/~andyszy/pyper/ >] (site down)

  • Pygame - Pygame is a set of Python modules designed for writing games. It is written on top of the excellent SDL library. This allows you to create fully featured games and multimedia programs in the python language. Pygame is highly portable and runs on nearly every platform and operating system. [http://pygame.org/ >]

  • MusicKit - The MusicKit is an object-oriented software system for building music, sound, signal processing, and MIDI applications. It has been used in such diverse commercial applications as music sequencers, computer games, and document processors. Professors and students in academia have used the MusicKit in a host of areas, including music performance, scientific experiments, computer-aided instruction, and physical modeling. Using the Python to Objective C bridge PyObjC enables applications and utilities to be written in Python, an interpreted object-oriented language. [http://musickit.sourceforge.net/ >]

  • PyMedia - PyMedia is a Python module for the multimedia purposes. It provides rich and simple interface for the digital media manipulation( wav, mp3, ogg, avi, divx, dvd, cdda etc ). It includes parsing, demutiplexing, multiplexing, coding and decoding. It can be compiled for Windows, Linux and cygwin. [http://pymedia.org >]

  • Snack - The Snack Sound Toolkit is designed to be used with a scripting language such as Tcl/Tk or Python. Using Snack you can create powerful multi-platform audio applications with just a few lines of code. Snack has commands for basic sound handling, such as playback, recording, file and socket I/O. Snack also provides primitives for sound visualization, e.g. waveforms and spectrograms. It was developed mainly to handle digital recordings of speech, but is just as useful for general audio. Snack has also successfully been applied to other one-dimensional signals. The combination of Snack and a scripting language makes it possible to create sound tools and applications with a minimum of effort. This is due to the rapid development nature of scripting languages. As a bonus you get an application that is cross-platform from start. It is also easy to integrate Snack based applications with existing sound analysis software. [http://www.speech.kth.se/snack/ >]


  • Csound / CsoundVST - Csound is a programming language designed and optimized for sound rendering and signal processing. The language consists of over 450 opcodes - the operational codes that the sound designer uses to build "instruments" or patches. Although there are an increasing number of graphical "front-ends" for the language, you typically design and modify your patches using a word processor. Usually, you create two text files - a .orc (orchestra) file containing the "instruments," and a .sco (score) file containing the "notes." In Csound, the complexity of your patches is limited by your knowledge, interest, and need, but never by the language itself. For instance, a 22,050 oscillator additive synthesizer with 1024 stage envelope generators on each is merely a copy-and-paste operation. The same goes for a 1 million voice granular texture! Have you ever dreamed of sounds such as these? Well in Csound you can. And in Csound these dreams can come true! [http://www.csounds.com/ >]

  • Csound Routines - set of routines to manipulate and convert csound files [https://sourceforge.net/project/showfiles.php?group_id=156455&package_id=202823 >]

  • athenaCL - modular, polyphonic, poly-paradigm algorithmic music composition in an interactive command-line environment. The athenaCL system is an open-source, cross-platform, object-oriented composition tool written in Python; it can be scripted and embedded, includes integrated instrument libraries, post-tonal and microtonal pitch modeling tools, multiple-format graphical outputs, and musical output in Csound, MIDI, audio file, XML, and text formats. [http://www.flexatone.net/athena.html >]

  • blue - blue is a java program for use with Csound. It's interface is much like a digital multitrack, but differs in that there timelines within timelines (polyObjects). This allows for a compositional organization in time that seems to me to be very intuitive, informative, and flexible. soundObjects are the building blocks within blue's score timeline. soundObjects can be lists of notes, algorithmic generators, python script code, csound instrument definitions, and whatever plugins that are developed for blue. these soundObjects may be text based, but they can be completely GUI based as well. [http://csounds.com/stevenyi/blue/index.html >]

  • Cabel - Visual way to create csound instruments. [http://cabel.sourceforge.net/install.html >]

  • Dex Tracker - Front end for csound that includes a tracker style score editor in a grid, text editor, cabel tested with python 2.5. [http://www.stormpages.com/edexter/csound.html >]

  • PythonSound - The Python Sound Project aims to develop a productive community around Python, Csound and other synthesis engines as tools for algorithmic and computer assisted composition of electroacoustic music. [http://pythonsound.sourceforge.net/ >]

  • PMask - Python implementation of CMask, a stochastic event generator for Csound. [http://web.tiscali.it/mupuxeddu/csound/index.html >]

Ear Training

  • GNU Solfege - GNU Solfege is a computer program written to help you practice ear training.It can be useful when practicing the simple and mechanical exercises. [http://solfege.org/ >]

MIDI Mania

  • midi - Provides object oriented programmatic manipulation of MIDI streams. Using this framework, you can read MIDI files from disk, build new MIDI streams, process, or filter preexisting streams, and write your changes back to disk. If you install this package on a Linux platform with alsalib, you can take advantage of the ALSA kernel sequencer, which provides low latency scheduling and receiving of MIDI events. SWIG is required to compile the ALSA extension sequencer extension. Although OS-X and Windows provide similar sequencer facilities, the current version of the API does not yet support them. [https://sourceforge.net/projects/pymidi/ >]

  • PyPortMidi - PyPortMidi is a Python wrapper for PortMidi. PortMidi is a cross-platform C library for realtime MIDI control. Using PyPortMidi, you can send and receive MIDI data in realtime from Python. Besides using PyPortMidi to communicate to synthesizers and the like, it is possible to use PyPortMidi as a way to send MIDI messages between software packages on the same computer. For example, Using PyPortMidi and MIDI-YOKE on a Windows machine, it is possible to send realtime MIDI messages between programs on the same computer using loopback virtual MIDI ports. [http://web.media.mit.edu/~harrison/pyportmidi.html >]

  • [http://www.patrickkidd.com/pk/trac/wiki/pyrtmidi rtmidi] - rtmidi provides realtime MIDI input/output across Linux (ALSA), Macintosh OS X, SGI, and Windows (Multimedia Library) operating systems. It is very fast, has a clean and pythonic interface, and supports virtual ports. [http://www.patrickkidd.com/pk/trac/wiki/pyrtmidi >]

  • KeyKit - KeyKit used to be called Keynote. It is a programming language and graphical user interface for MIDI, useful for both algorithmic and realtime musical experimentation. (Note: technically not a python product, if you're into MIDI, KeyKit is one of the best free cross-platform tools to use with the python apps on this page.) [http://nosuch.com/keykit/ >]

  • milk - Superceding the older [http://www.quitte.de/nam.html Nam], milk provides Python with classes representing key MIDI sequencer components: MIDI I/O, EventLists, Plugins and a realtime Flow class. The components can be freely interconnected in a fashion very similar to physical MIDI cabling, however the milk event system is not limited to MIDI events alone; you can define your own extensions should the need arise. [http://www.quitte.de/milk.html >]

  • PMIDI - The PMIDI library allows the generation of short MIDI sequences in Python code.The interface allows a programmer to specify songs, instruments, measures, and notes. Playback is handled by the Windows MIDI stream API so proper playback timing is handled by the OS rather than by client code. The library is especially useful for generating earcons. [http://sourceforge.net/projects/uncassist >]

  • PyMIDI - The MIDI module provides MIDI input parsers for Python [http://www.hyperreal.org/~est/python/MIDI/ >]

  • PythonMIDI - The Python Midi package is a collection of classes handling Midi in and output in the Python programming language. [http://www.mxm.dk/products/public/pythonmidi >]

  • win32midi - A python extension for accessing the Win32 MIDI APIs on MS Windows Platforms. It also provides a simple player class for playing with MIDI sound using the synthesizer on the soundcard/onboard soundchip. A sample script is provided for testing it out. As it is still a work in progress, bugs are expected. [http://wahloft.qoolife.com/oldsite/Software/win32midi.html >]

  • winmidi.pyd - A demo? of a python extension interfacing to the native windows midi libs that developed from [http://www.sabren.net/rants/2000/01/20000129a.php3 earlier] attempts. [http://www.sabren.net/code/python/midi/ >]

  • midi.py - Python MIDI classes: meaningful data structures that represent MIDI events and other objects. You can read MIDI files to create such objects, or generate a collection of objects and use them to write a MIDI file. [http://groups.google.com/groups?hl=en&selm=3C0F67FE.96E7CAE8%40alum.mit.edu >]

  • Pymprovisator - Pymprovisator is a program that emulates the program Band in a Box from PG Music. You can think in it like the electronic version of the books+CD from Jamey Aebersold. You set the basic parameters in a song: title, style, key, chords sequence,... and the program will generate a Midi file with the correct accompaniment. [http://pymprovisator.sourceforge.net/ >] (dev suspended)

  • MMA - Musical Midi Accompaniment. If you follow the above link you will find that Pymprovisator is no longer developed due to the fact that there is this similar, but more powerful GPL Python software. [http://users.xplornet.com/~bvdp/mma/ >]

  • PyChoReLib - Python Chord Recognition Library. This is a library that implements the transformation from a list of notenames to a chord name. The system can be taught new chords by example: tell it that ['c', 'e', 'g'] is called a 'C' chord, and using its built-in music knowledge it immediately recognizes all major triads in all keys and all inversions/permutations. Comes with a real-time midi-input demo program (needs PyPortMidi). [http://chordrecognizer.sourceforge.net/]

MP3 stuff

  • eyed3 - eyeD3 is a Python module and program for processing ID3 tags. Information about mp3 files (i.e bit rate, sample frequency, play time, etc.) is also provided. The formats supported are ID3 v1.0/v1.1 and v2.3/v2.4. [http://eyed3.nicfit.net/ >]

  • ID3.py - This module allows one to read and manipulate so-called ID3 informational tags on MP3 files through an object-oriented Python interface. [http://id3-py.sourceforge.net/ >]

  • id3reader.py - Id3reader.py is a Python module that reads ID3 metadata tags in MP3 files. It can read ID3v1, ID3v2.2, ID3v2.3, or ID3v2.4 tags. It does not write tags at all. [http://www.nedbatchelder.com/code/modules/id3reader.html >]

  • mpgedit - mpgedit is an MPEG 1 layer 1/2/3 (mp3), MPEG 2, and MPEG 2.5 audio file editor that is capable of processing both Constant Bit Rate (CBR) and Variable Bit Rate (VBR) encoded files. mpgedit can cut an input MPEG file into one or more output files, as well as join one or more input MPEG files into a single output file. Since no file decoding / encoding occurs during editing, there is no audio quality loss when editing with mpgedit. A python development toolkit enables Python developers to utilize the core mpgedit API, providing access to mp3 file playback, editing and indexing functionality. [http://www.mpgedit.org/mpgedit/ >]

  • PyID3 - pyid3 is a pure python library for reading and writing id3 tags (version 1.0, 1.1, 2.3, 2.4, readonly support for 2.2). What makes this better than all the others? Testing! This library has been tested against some 200+ MB of just tags. [http://icepick.info/projects/pyid3/ >]

  • m3ute2 - m3ute2 is program for copying, moving, and otherwise organizing M3U playlists and directories. m3ute2 can also generate detailed reports about lists of files. [http://sourceforge.net/projects/m3ute2/ >]

  • mmpython - MMPython is a Media Meta Data retrieval framework. It retrieves metadata from mp3, ogg, avi, jpg, tiff and other file formats. Among others it thereby parses ID3v2, ID3v1, EXIF, IPTC and Vorbis data into an object oriented struture. [http://sourceforge.net/projects/mmpython/ >]

  • see also: PySonic for programmable MP3 playback

Multitrack Studios

  • Ableton Live - Award-winning commercial music creation, production and performance platform for Mac OS and Windows. Live is far and away one of the most interesting and groundbreaking audio recording and sequencing tools to come along in the past five years. Live uses python internally but the api is as of yet unexposed. [http://www.ableton.com >]

  • Jokosher - Jokosher is a simple yet powerful multi-track studio. With it you can create and record music, podcasts and more, all from an integrated simple environment. Jokosher is written in Python and uses the GNOME platform and the GTK widget set. The audio engine is powered by GStreamer, and we use Cairo for some of the graphics. [http://www.jokosher.org/ >]



  • SoundConverter - A sound convertion application for the GNOME environment. It reads anything the GStreamer library can read (Ogg Vorbis, AAC, MP3, FLAC, WAV, AVI, MPEG, MOV, M4A, AC3, DTS, ALAC, MPC, Shorten, APE, SID, etc...), and writes WAV, FLAC, MP3, and Ogg Vorbis files. [http://soundconverter.berlios.de/ >]

PythonInMusic (last edited 2023-03-01 23:40:35 by ChristopheMoustier)

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