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Deletions are marked like this. | Additions are marked like this. |
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def normalize( x1,y1,x2,y2 ): return (min(x1,x2),min(y1,y2),max(x1,x2),max(y1,y2)) |
def normalize(x1, y1, x2, y2): return min(x1,x2), min(y1,y2), max(x1,x2), max(y1,y2) |
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def __init__( self, x,y ): | def __init__(self, x, y): |
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def __add__( self, other ): return Point( self.x+other.x, self.y+other.y ) def __sub__( self, other ): return Point( self.x-other.x, self.y-other.y ) |
def __add__(self, other): return Point(self.x+other.x, self.y+other.y) def __sub__(self, other): return Point(self.x-other.x, self.y-other.y) |
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return Point( self.x*scalar, self.y*scalar ) def __div__( self, scalar ): return Point( self.x/scalar, self.y/scalar ) def __str__( self ): return "(%s,%s)" % (self.x,self.y) def XY( self ): |
return Point(self.x*scalar, self.y*scalar) def __div__(self, scalar): return Point(self.x/scalar, self.y/scalar) def __str__(self): return "(%s, %s)" % (self.x, self.y) def __repr__(self): return "%s(%r, %r)" % (self.__class__.__name__, self.x, self.y) def XY(self): |
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def Clone( self ): return Point( self.x, self.y ) def Integerize( self ): self.x = int( self.x ) self.y = int( self.y ) def Floatize( self ): self.x = float( self.x ) self.y = float( self.y ) |
def Clone(self): return Point(self.x, self.y) def Integerize(self): self.x = int(self.x) self.y = int(self.y) def Floatize(self): self.x = float(self.x) self.y = float(self.y) |
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def __init__( self, pt1,pt2 ): self.Set( pt1,pt2 ) def Contains( self, pt ): |
def __init__(self, pt1, pt2): self.Set(pt1, pt2) def Contains(self, pt): |
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if (x >= self.left and x <= self.right and y >= self.top and y <= self.bottom ): return 1 return 0 |
return self.left <= x <= self.right and self.top <= y <= self.bottom |
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l,t,r,b = normalize( pt1.x, pt1.y, pt2.x, pt2.y ) self.left = l self.top = t self.right = r self.bottom = b def Overlaps( self, other ): return (self.right>other.left) and (self.top < other.bottom) and (self.left<other.right) and (self.bottom>other.top) def GetTL( self ): return Point( self.left, self.top ) def GetBR( self ): return Point( self.right, self.bottom ) def ExpandedBy( self, n ): p1 = Point( self.left-1, self.top+1 ) p2 = Point( self.right+1, self.bottom+1 ) return Rect( p1, p2 ) def TransformedByFunction( self, foo ): p1 = Point( self.left, self.top ) p2 = Point( self.right, self.bottom ) p1 = foo( p1 ) p2 = foo( p2 ) return Rect p1, p2 ) |
extrema = normalize(pt1.x, pt1.y, pt2.x, pt2.y) self.left, self.top, self.right, self.bottom = extrema def Overlaps(self, other): return (self.right > other.left and self.left < other.right and self.top < other.bottom and self.bottom > other.top) def GetTL(self): return Point(self.left, self.top) def GetBR(self): return Point(self.right, self.bottom) def ExpandedBy(self, n): p1 = Point(self.left-n, self.top+n) p2 = Point(self.right+n, self.bottom+n) return Rect(p1, p2) def TransformedByFunction(self, foo): p1 = Point(self.left, self.top) p2 = Point(self.right, self.bottom) return Rect(foo(p1), foo(p2)) |
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def __repr__(self): return "%s(%r, %r)" % (self.__class__.__name__, Point(self.left, self.top), Point(self.right, self.bottom)) |
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}}} |
))) |
Points & Rectangles
A pair of classes to provide points and rectangles.
Surprisingly, I haven't been able to find a single Python module providing such primitive support.
WxPython supports wxPoint and wxRect, but it lacks many basic functions (such as, say, adding two points together to produce a third point..!)
This code is lacking a zillion essential features (such as "Length"). I only put in the ones I needed immediately. Please add, refactor, optimize, rename stuff to be more standard, etc., as you see fit..!
If there's an actual, accessible, easy-to-include Python module, not tied to a graphics library, that does this stuff already, please write about it here! No sense in reinventing the wheel. I've looked, but haven't found one. Hence this.