Differences between revisions 110 and 111
Revision 110 as of 2019-10-19 22:30:50
Size: 10454
Editor: JennyRyan
Comment: removed python2 references
Revision 111 as of 2019-11-10 00:38:19
Size: 10657
Comment: Add resources from Python3.0Tutorials
Deletions are marked like this. Additions are marked like this.
Line 35: Line 35:
 * [[http://jasonrbriggs.com/python-for-kids/index.html|Python for Kids]] by Jason R Briggs. Book with sample code and puzzles.
Line 47: Line 48:
 * [[http://anh.cs.luc.edu/handsonPythonTutorial/|Hands-on Python Tutorial]] Beginners' Python, graphics, and simple client/server introduction, with videos  * [[http://www.cs.luc.edu/~anh/python/hands-on/3.0/|Hands-on Python Tutorial]] Beginners' Python, graphics, and simple client/server introduction, with videos
Line 52: Line 53:
 * [[http://www.alan-g.me.uk/l2p/|Learning to Program]] by Alan Gauld

Python for Non-Programmers

If you've never programmed before, the tutorials on this page are recommended for you; they don't assume that you have previous experience. If you have programming experience, also check out the BeginnersGuide/Programmers page.


Each of these books can be purchased online and is also available as a completely free website.

  • Automate the Boring Stuff with Python - Practical Programming for Total Beginners by Al Sweigart is "written for office workers, students, administrators, and anyone who uses a computer to learn how to code small, practical programs to automate tasks on their computer." ||website ||print version ||

  • How To Think Like a Computer Scientist is a classic open-source book by Allen Downey with contributions from Jeffrey Elkner and Chris Meyers. It was updated to Python 3 by Peter Wentworth. ||website ||print version ||

  • Making Games with Python & Pygame by Al Sweigart introduces the Pygame framework for novices and intermediate programmers to make graphical games. ||website ||print version ||

Interactive Courses

These sites give you instant feedback on programming problems that you can solve in your browser.

  • CheckiO is a gamified website containing programming tasks that can be solved in Python 3.

  • Python on Codecademy

  • Code the blocks combines Python programming with a 3D environment where you "place blocks" and construct structures. It also comes with Python tutorials that teach you how to create progressively elaborate 3D structures.

  • Computer Science Circles has 30 lessons, 100 exercises, and a message system where you can ask for help. Teachers can use it with their students. It is also available in Dutch, French, German and Lithuanian.

  • DataCamp Python Tutorial Unlike most other Python tutorials this 4 hour tutorial by DataCamp focuses on Python specifically for Data Science. It has 57 interactive exercises and 11 videos.

  • Finxter - How good are your Python skills? Test and Training with >300 hand-picked Python puzzles.

  • How to Think Like a Computer Scientist: Interactive Edition is an interactive reimagination of Elkner, Downey and Meyer's book with visualizations and audio explanations.

Resources for Younger Learners

(This section was previously called "K-12 Oriented", K-12 being a USA-centric term which refers to the primary and secondary educational stages; through level 3 on the UNESCO ISCED education levels list.)

  • Build a "Pypet" Learn programming fundamentals in Python while building a tamagotchi style "Pypet" by Tatiana Tylosky.

  • Guido van Robot A teaching tool in which students write simple programs using a Python-like language to control a simulated robot. Field-tested at Yorktown High School, the project includes a lesson plan.

  • Python for Kids by Jason R Briggs. Book with sample code and puzzles.

  • PythonTurtle A learning environment for Python suitable for beginners and children, inspired by Logo. Geared mainly towards children, but known to be successful with adults as well.

  • Young Coders tutorial This is the full text of the tutorial taught annually at PyCon (North America), with examples and exercises throughout. This tutorial starts with basic skills and builds to working with complex logic and games. Appropriate for ages 10 and up, including adult beginners.

  • Webucator's self-paced Python 3 course free for homeschoolers and other students (use HOMESCHOOL as the coupon code when checking out). This course is appropriate for students 13 and up. From our experience, these students can learn at least as quickly as adults new to programming.

Tutorials and Websites

Tutorials for Scientific Audiences

These websites are written in support of science courses, but are general enough that anyone can learn from them.

  • Beginning Python for Bioinformatics by Patrick O'Brien. An introduction to Python aimed at biologists that introduces the PyCrust shell and Python's basic data types.

  • Python for Number Theory is a series of Python notebooks (for Jupyter) for applications to number theory and cryptography. They assume no prior programming experience, and are suitable for someone learning elementary number theory at the same time. They conclude with an introduction to primality testing and cryptography (Diffie-Hellman, RSA).

  • Python for biologists



CategoryPythonInEducation CategoryPythonInEducation

BeginnersGuide/NonProgrammers (last edited 2019-11-10 00:38:19 by FrancesHocutt)

Unable to edit the page? See the FrontPage for instructions.