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operate in a more succinct, intuitive, and pythonic way. Development of Pymel is led by Luma Pictures, a visual fx company based out of Venice, California, with contributors from fx and animation facilities around the world. |
operate in a more succinct, intuitive, and pythonic way. |
Sign Up for a Sprint!
Are you interested in sprinting in this project? Great!
Please add your name below, include your email address.
If you're not sure which project to join, you can register in the generic sprint sign-up page.
See you at PyCon!
Project Info
Pymel makes python scripting in Autodesk's Maya work the way it should. By taking advantage of python's strengths -- particularly, a flexible, object-oriented design -- pymel builds on the default Maya modules by organizing its commands into a class hierarchy, and by customizing them to operate in a more succinct, intuitive, and pythonic way.
Project URL: http://code.google.com/p/pymel/
Sprint Leaders: Chad Dombrova, Olivier Renouard
Code repository : http://pymel.googlecode.com/svn/trunk/
To access the code repository:
sign up for a free gmail account.
for read-only access, run this in a terminal:
svn checkout http://pymel.googlecode.com/svn/trunk/ pymel
for read-write access, first get an administrator to add you as a member to the project, then run:
svn checkout https://pymel.googlecode.com/svn/trunk/ pymel --username yourGmailName
when promted, enter the google code password accessible from the 'source' page of the pymel google code project.
The official release is hosted on highend3d and includes documentation: http://www.highend3d.com/maya/downloads/tools/syntax_scripting/4844.html
Sprinters
- Chad Dombrova (chadrik at gmail.com)