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=== "Interactive 2D/3D OpenGL programming with Python" == "Interactive 2D/3D OpenGL programming with Python" ==

Describe PyCon2006/Tutorials here.

Ideas for Tutorials

What specifically are people looking for in the tutorial sessions on Thursday?

Using Unittest

How can I use unittest to run unit test? In particular, if I have a process consisting of a number of objects, I know how to write the unittest for each indivudual object using the "if name == 'main' trick, but how can I combine all of the indivudal unittests into one "master blaster" test that can be run nightly to insure the integrity of the process?

"Python 102"

Once you've learned the language, then what? This type of tutorial could go in a couple different directions:

  • Explaining what it means for a program to be "Pythonic" (The proper / appropriate use of Python idioms and taking advantage of the features of the language)
  • How to best use some of the available libraries
  • How to read and use the available documentation

"Getting Started with Twisted"

An introduction into this incredible networking framework

Topics could include:

  • Understanding program flow in an asynchronous environment
  • Use of specific Twisted features, such as PB
  • How to read and understand the documentation

"GUI Programming in Python"

How to write a user-driven program using one of the available toolkits such as wxPython.

"Getting Started with Zope"

Soup-to-nuts, a complete walkthrough from installation to your first dynamic web page.

"Interactive 2D/3D OpenGL programming with Python"

Introduction for those not overly familiar with C/C++ OpenGL programming.

  • How to create simple 2D&3Dapplications.

(Display polygons, etc.)

  • How to select/pick and interact with them in Python.
  • How to integrate PyOpen with with wxPython applications

PyCon2006/Tutorials (last edited 2008-11-15 13:59:50 by localhost)

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