If you want to do graphics, sound, and non-stdio user interaction in Python, PyGame offers you a nicely-wrapped interface to SDL -- and to some handy SDL libraries for drawing, fonts, image formats, and transformation, plus efficient interaction with Numeric/numpy arrays.
This tutorial will take you through the basics of the PyGame library by way of a few simple sample applications. It will not focus on games: topics of general interest will be covered, as opposed to game-specific topics such as plot, pacing, and frame rate.
The tutorial will include some hands-on experience changing sample PyGame-based python programs, but will be mostly lecture (with the opportunity to ask questions). We will not be covering sound, fonts, sprites, or Numeric/numpy interaction.
Intended Audience: Intermediate Python programmers
(experienced SDL programmers are unlikely to learn anything)