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= Game Programming With Python =
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== Testimony ==

I tried porting [http://taoriver.net/eouwiki/ Escape of the Unicorn] to Python/PySDL, but the game dropped from 30 fps to 6 fps.

After a lot of profiling and unrolling screen draw code, I was able to reach 8 frames a second.

If you look at PyGame and PySDL games, you'll notice that they aren't action or arcade games.

I have only heard of few efforts that succeeded in embedding Python in C++, and I have forgotten them. For the most part, people (including Humongous, as described in [http://www.onlamp.com/pub/a/python/2002/07/11/pythonnews.html the case study described]) extend Python with C++. If you are going to mix Python and C++, I think it is best to extend Python- that is the intended direction. I consider this a failing of Python.

If you want to embed a scripting system because you already have a huge system, embed something like Guile. I think it is an inferior solution, but that it will result in a lot less heartbreak.

I suspect I'll try to rewrite Escape of the Unicorn as a C++/Python mixture some day, and pay careful attention to how I cut the C++/Python lines.
I think only a few things need to be given to C++, such as display loops, animation management, and collision detection.

-- LionKimbro [[DateTime(2002-07-19T10:45:57)]]

Game Programming With Python

You can write whole games in Python using [http://www.pygame.org/ PyGame].

If you have an existing game and want to add a scripting engine to make it more flexible, Python is also a very good choice. But you'll have to learn about IntegratingPythonWithOtherLanguages.

Read [http://www.onlamp.com/pub/a/python/2002/07/11/pythonnews.html Humongous Python] for a case study.

Testimony

I tried porting [http://taoriver.net/eouwiki/ Escape of the Unicorn] to Python/PySDL, but the game dropped from 30 fps to 6 fps.

After a lot of profiling and unrolling screen draw code, I was able to reach 8 frames a second.

If you look at PyGame and PySDL games, you'll notice that they aren't action or arcade games.

I have only heard of few efforts that succeeded in embedding Python in C++, and I have forgotten them. For the most part, people (including Humongous, as described in [http://www.onlamp.com/pub/a/python/2002/07/11/pythonnews.html the case study described]) extend Python with C++. If you are going to mix Python and C++, I think it is best to extend Python- that is the intended direction. I consider this a failing of Python.

If you want to embed a scripting system because you already have a huge system, embed something like Guile. I think it is an inferior solution, but that it will result in a lot less heartbreak.

I suspect I'll try to rewrite Escape of the Unicorn as a C++/Python mixture some day, and pay careful attention to how I cut the C++/Python lines. I think only a few things need to be given to C++, such as display loops, animation management, and collision detection.

-- LionKimbro DateTime(2002-07-19T10:45:57)

GameProgramming (last edited 2020-06-12 09:29:10 by DavidBoddie)

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