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Concurrency Patterns

A collection of design patterns & strategies for structuring concurrent programs.

Message Passing

Message passing is the way to go.

Pipelines

Pipelines can be rippin fast but are not suitable for every problem

Event Handling

The popular approach for GUI applications.

Shared State

Use locks and shared memory to shoot yourself in the foot in parallel.

Concurrency/Patterns (last edited 2009-05-19 16:40:11 by PeterFein)